InVideo AI vs Luma Dream Machine vs Runway

A side-by-side look at InVideo AI, Luma Dream Machine and Runway for filmmakers: what each one can do, what it costs, and where they actually differ.

  • AI assistant editor on a real multitrack timeline, with a free manual editor

    Price
    Free plan; paid plans per seat from €20/mo (€10/mo billed annually)
    Learning
    Moderate
    Best for
    Short social, ad and explainer videos built from generated clips, stock and talking-head footage
  • Agent-run video and image studio with Ray3.2 camera control and multi-model access

    Price
    From $30/month (Plus), or $25/month billed yearly ($300/yr)
    Learning
    Moderate
    Best for
    Storyboard-driven shorts and ads where keyframe timing matters (Ray3.2 and Scenes)
  • Gen-4.5 video, Aleph 2.0 video editing and an agent that builds whole ad campaigns

    Price
    Free (125 one-time credits); Standard $15/mo ($12/mo billed annually)
    Learning
    Easy
    Best for
    Previs and shot tests with Gen-4.5 before committing to a shoot
The short version

Where they differ

  • InVideo AI is the only one without public API.

All 3 offer: AI agent, chat assistant, team collaboration, text to image, image editing, text to video, image to video, voice / TTS, music & SFX, upscaling, third-party models.

Feature by feature

InVideo AI vs Luma Dream Machine vs Runway: capabilities

InVideo AI vs Luma Dream Machine vs Runway
InVideo AI Luma Dream Machine Runway
Price Free plan; paid plans per seat from €20/mo (€10/mo billed annually) From $30/month (Plus), or $25/month billed yearly ($300/yr) Free (125 one-time credits); Standard $15/mo ($12/mo billed annually)
Infinite canvas No Yes Not confirmed
Node / flow builder No Partial Yes
AI agent Yes Yes Yes
Chat assistant Yes Yes Yes
Team collaboration Yes Yes Yes
Text to image Yes Yes Yes
Image editing Yes Yes Yes
Text to video Yes Yes Yes
Image to video Yes Yes Yes
Video to video Not confirmed Yes Yes
Native audio in video Not confirmed Not confirmed Partial
Lip-sync Yes Yes Not confirmed
Voice / TTS Yes Yes Yes
Music & SFX Yes Yes Yes
Upscaling Yes Yes Yes
Character consistency Yes Yes Partial
Camera control Partial Yes Not confirmed
Custom training Not confirmed Partial Partial
Third-party models Yes Yes Yes
Public API No Yes Yes
MCP server Yes Partial Yes
Mobile app Yes Not confirmed Yes
Free tier Yes Not confirmed Yes
Commercial use Not confirmed Yes Not confirmed

Each column comes from that tool's own researched page. "Not confirmed" means the vendor doesn't say.

Plans

Pricing compared

InVideo AI

InVideo AI plans
Free€0weekly quota
Starter€20monthly (€10/mo billed annually)
Plus€60monthly (€30/mo billed annually)
Max€150monthly (€75/mo billed annually)

Luma Dream Machine

Luma Dream Machine plans
Plus$30monthly, or $25/mo billed yearly ($300/yr)
Pro$90monthly, or $75/mo billed yearly ($900/yr)
Ultra$300monthly, or $250/mo billed yearly ($3,000/yr)
TeamContact salescustom
EnterpriseContact salescustom

Runway

Runway plans
Free$0none
Standard$15monthly
Pro$35monthly
Max$95monthly
The verdict

Which one should you pick?

InVideo AI

Pick it for

  • Short social, ad and explainer videos built from generated clips, stock and talking-head footage
  • Cutting talking-head, podcast and multicam recordings: silences, filler, angle switching and chapters
  • Editors who want an AI first pass and then finish in Premiere Pro, Final Cut Pro or DaVinci Resolve

Stands out

  • The AI works on a real multitrack timeline, and every edit it makes can be adjusted by hand afterwards.
  • Exports an editable project to Premiere Pro, Final Cut Pro or DaVinci Resolve with cuts and layers intact, so the AI cut can move into a finishing workflow.

Watch out

  • Credits are per seat and do not roll over to the next month
  • Seedance 2.0 at 4K and Seedance 2.5 are only on Plus and Max; Starter gets Seedance 2.0 Fast and Mini
Full InVideo AI review →

Luma Dream Machine

Pick it for

  • Storyboard-driven shorts and ads where keyframe timing matters (Ray3.2 and Scenes)
  • Agencies producing one hero spot resized to many placements (Variants)
  • Creature and character motion with consistent references (Master Reference Assets)

Stands out

  • Agent-run workflow: Luma Agents plan, select models, generate and iterate from a brief, with a separate Brainstorm mode that doesn't spend credits on renders.
  • Shot-level control on Ray3.2: up to 16 keyframes per clip, frame-by-frame direction, and Luma Scenes storyboards you can retime before rendering.

Watch out

  • Entry price is $30/month, above the $15 Runway Standard list price
  • Agent credit usage makes it hard to predict clips per plan before buying
Full Luma Dream Machine review →

Runway

Pick it for

  • Previs and shot tests with Gen-4.5 before committing to a shoot
  • Fixing finished footage with Aleph 2.0, such as swapping backgrounds or wardrobe across a clip
  • Agency ad and campaign work using Agent, Brand Kits and Projects

Stands out

  • Gen-4.5 and Aleph 2.0 sit in one credit pool with third-party models such as Kling 3.0, Seedance 2.5, Wan 3.0 and Nano Banana Pro, so you can compare models without separate subscriptions.
  • Aleph 2.0 edits existing footage rather than generating new clips, which keeps the rest of a shot stable.

Watch out

  • Credits burn fast: about 12 credits per second for Gen-4.5 and about 28 for Aleph 2.0
  • Single generations run about 10 seconds, so longer scenes need stitching
Full Runway review →

Each column comes from that tool's own researched page, checked against vendor pricing and changelog pages (oldest check: ). Sources are listed on each tool's page.

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