ReelStack · the bench

The
prompt rig

A video prompt is not a paragraph. It is three tiers, in this order: what is true for the whole scene, the handful of words that are only true for this one shot, and the look that outlives the project. Sort by lifespan and the drift has nowhere to come from.

Most prompts collapse all three into one block and restate the world in every shot. The model then re-decides the world in every shot — which is where wardrobe drifts, geography moves and a sixth dancer appears. Here is the same eight seconds written both ways.

Flat — the world restated per shot

A wet container dock at midnight, sodium floods from behind, one blue work lamp, a broad man swings at a hooded figure, 35mm anamorphic, real grain, then the hooded figure stumbles back on the wet dock at midnight with sodium floods, water sprays, shot on 35mm anamorphic, then he catches himself on a container, midnight, sodium, blue lamp, anamorphic…

The set is declared four times, the optics three. Every restatement is a fresh decision point, and nothing forces the four answers to match.

Tiered — declared once, then only deltas

SCENE CONTEXT the dock, four sodium floods, one blue lamp. Once.

SEGMENT 1 the swing lands high on the chest.

SEGMENT 2 he folds over it, two stumbling steps.

SEGMENT 3 heels plough water, he stays up.

STYLE 35mm anamorphic, 40mm, grain, halation. Once.

PHYSICS weight arrives before the limb that carries it. Once.

The scene is stated once at the top and cannot disagree with itself; the shots carry only what changes; the style and physics sit at the bottom, where they can be lifted whole into the next project.

build it

Your rig

Start from a preset, or drag blocks into the part where they belong. Put a constant into Beats on purpose and the rig will tell you what it just cost you — then take the skill starter.

Start from
01

Context

written once

Where this is, who is in it, and how it is shot. You write it once, at the top, and it stays there — every shot below is read against it. If you would have to say it again in shot four, it belongs up here.

02

Beats

one per shot

The shots. Each one gets its seconds and what happens in them — and nothing else, because the world is already settled above. This is the only part you write again for every shot.

03

Prompt segments

saved and reused

The parts that never change. Physics, light, sound, style — the same on shot one and shot nine, and the same on your next project. Save them once and stop retyping them.

reference

The grammar,
in one table

Keys are ALL CAPS at the head of a line, values are lower-case prose. Which part a key sits in — and how long it stays true — is the whole argument. These are the same three sections, and the same block names, the Sequence Builder opens with.

01

Context

one scene
SCENE CONTEXT the scene itself, in a paragraph
FORMAT MODE duration, aspect, fps, cut budget
ACTIVE REFERENCES the bound plates, and the exclusions on each
LOCATION MAP the space and its distances
CAST who is in it, and what stays identical about each
STAGING blocking relative to camera
WARDROBE what is worn, and what must not change
GAZE AND EYELINES attention and its direction
EVENT AND SHARED DIRECTION the scene’s single intent
RULES the do-not-break list
02

Beats

one shot each
OPEN the first frame, already moving
ACTION what happens, in order
CAMERA the shot’s single move
LENS framing for this beat only
PERFORMANCE the performance beat
DIALOGUE the words spoken in this shot
SFX this beat’s own sound
EDIT the out-point — cut, morph, dissolve or hold
03

Prompt segments

many projects
PHYSICS how bodies and matter behave
LIGHTING every source, named and placed
AUDIO ambience, and what is banned from it
SCORE music — or plainly that there is none
STYLE capture format, optics, palette
STYLE LOCK the anti-drift clause for stylised work
TYPOGRAPHY type, weight, and how it enters and leaves
VOICE accent, register, delivery
POSITIVE LOCKS constraints written as assertions
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